Virtual Sports vs eSports: Two Worlds That Only Seem Alike

At first glance, virtual sports and esports might appear to be similar — both are digital, fast-paced, and involve competitive action. However, these two forms of entertainment are fundamentally different in how they operate, who plays them, and how audiences engage with them.
Virtual sports are simulations of real-world sports events powered by algorithms and Random Number Generators (RNG). These games, like virtual football or horse racing, are entirely controlled by software, with outcomes based on programmed randomness and mathematical models. Bettors place wagers on these simulations much like they would on real matches — the key difference is that the events aren't controlled by human athletes.
Esports, on the other hand, involve real players — often professional gamers — competing in multiplayer video games like League of Legends, Counter-Strike, or FIFA. Esports events are live, unpredictable, and skill-based, with audiences tuning in to watch human competitors in action. Betting on esports resembles traditional sports betting, but with video games as the central stage.
The confusion arises from surface-level similarities, such as digital interfaces and betting integration. Yet the core experience — one being simulation-based and the other performance-based — sets them apart.
Understanding the difference helps bettors make informed choices based on their preferences: algorithmic fairness and constant availability with virtual sports, or human skill and live competition with esports.